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gosanpachi.c

/* $Id: gosanpachi.c,v 1.37 2005/06/26 17:35:07 oohara Exp $ */
/* [very easy] Gosanpachi */

#include <stdio.h>
/* malloc, rand */
#include <stdlib.h>
/* strlen, strcmp */
#include <string.h>

#include "const.h"
#include "tenm_object.h"
#include "tenm_graphic.h"
#include "tenm_primitive.h"
#include "util.h"
#include "player-shot.h"
#include "tenm_table.h"
#include "background.h"
#include "chain.h"
#include "laser.h"
#include "normal-shot.h"
#include "tenm_math.h"
#include "fragment.h"
#include "explosion.h"
#include "stage-clear.h"
#include "score.h"

#include "gosanpachi.h"

static int gosanpachi_move(tenm_object *my, double turn_per_frame);
static int gosanpachi_hit(tenm_object *my, tenm_object *your);
static void gosanpachi_next(tenm_object *my);
static int gosanpachi_act(tenm_object *my, const tenm_object *player);
static int gosanpachi_draw(tenm_object *my, int priority);
static int gosanpachi_green(const tenm_object *my);

tenm_object *
gosanpachi_new(void)
{
  tenm_primitive **p = NULL;
  tenm_object *new = NULL;
  int *count = NULL;
  double *count_d = NULL;
  double x = (double) (WINDOW_WIDTH / 2);
  double y = -35.0;

  p = (tenm_primitive **) malloc(sizeof(tenm_primitive *) * 1);
  if (p == NULL)
  {
    fprintf(stderr, "gosanpachi_new: malloc(p) failed\n");
    return NULL;
  }

  p[0] = (tenm_primitive *) tenm_polygon_new(4,
                                             x + 48.0, y - 36.0,
                                             x + 48.0, y + 36.0,
                                             x - 48.0, y + 36.0,
                                             x - 48.0, y - 36.0);
  if (p[0] == NULL)
  {
    fprintf(stderr, "gosanpachi_new: cannot set p[0]\n");
    free(p);
    return NULL;
  }

  count = (int *) malloc(sizeof(int) * 5);
  if (count == NULL)
  {
    fprintf(stderr, "gosanpachi_new: malloc(count) failed\n");
    (p[0])->delete(p[0]);
    free(p);
    return NULL;
  }
  count_d = (double *) malloc(sizeof(double) * 4);
  if (count_d == NULL)
  {
    fprintf(stderr, "gosanpachi_new: malloc(count_d) failed\n");
    free(count);
    (p[0])->delete(p[0]);
    free(p);
    return NULL;
  }

  /* list of count
   * [0] for deal_damage
   * [1] "damaged" timer
   * [2] life mode
   * [3] life timer
   * [4] "was green when dead" flag
   */
  /* list of count_d
   * [0] speed x
   * [1] speed y
   * [2] shoot aim x
   * [3] shoot aim y
   */

  count[0] = 0;
  count[1] = 0;
  count[2] = 0;
  count[3] = 0;
  count[4] = 0;

  count_d[0] = 0.0;
  count_d[1] = (((double) (WINDOW_HEIGHT / 4)) - y) / 60.0;
  count_d[2] = 0.0;
  count_d[3] = 1.0;

  new = tenm_object_new("Gosanpachi", ATTR_BOSS, ATTR_PLAYER_SHOT,
                        538, x, y,
                        5, count, 4, count_d, 1, p,
                        (int (*)(tenm_object *, double))
                        (&gosanpachi_move),
                        (int (*)(tenm_object *, tenm_object *))
                        (&gosanpachi_hit),
                        (int (*)(tenm_object *, const tenm_object *))
                        (&gosanpachi_act),
                        (int (*)(tenm_object *, int))
                        (&gosanpachi_draw));

  if (new == NULL)
  {
    fprintf(stderr, "gosanpachi_new: tenm_object_new failed\n");
    if (count_d != NULL)
      free(count_d);
    if (count != NULL)
      free(count);
    (p[0])->delete(p[0]);
    free(p);
    return NULL;
  }

  return new;
}

static int
gosanpachi_move(tenm_object *my, double turn_per_frame)
{
  double dx_temp;
  double dy_temp;

  /* sanity check */
  if (my == NULL)
  {
    fprintf(stderr, "gosanpachi_move: my is NULL\n");
    return 0;
  }
  if (turn_per_frame <= 0.5)
  {
    fprintf(stderr, "gosanpachi_move: strange turn_per_frame (%f)\n",
            turn_per_frame);
    return 0;
  }

  dx_temp = my->count_d[0] / turn_per_frame;
  dy_temp = my->count_d[1] / turn_per_frame;
  my->x += dx_temp;
  my->y += dy_temp;
  if (my->mass != NULL)
    tenm_move_mass(my->mass, dx_temp, dy_temp);

  return 0;
}

static int
gosanpachi_hit(tenm_object *my, tenm_object *your)
{
  /* sanity check */
  if (my == NULL)
  {
    fprintf(stderr, "gosanpachi_hit: my is NULL\n");
    return 0;
  }
  if (your == NULL)
  {
    fprintf(stderr, "gosanpachi_hit: your is NULL\n");
    return 0;
  }

  if (!(your->attr & ATTR_PLAYER_SHOT))
    return 0;
  if (my->count[2] != 1)
    return 0;

  deal_damage(my, your, 0);
  if (gosanpachi_green(my))
    add_chain(my, your);
  my->count[1] = 2;

  if (my->hit_point <= 0)
  {
    add_score(5000);
    set_background(1);
    gosanpachi_next(my);
    return 0;
  }

  return 0;
}

static void
gosanpachi_next(tenm_object *my)
{
  int n;

  /* sanity check */
  if (my == NULL)
  {
    fprintf(stderr, "gosanpachi_next: my is NULL\n");
    return;
  }

  tenm_table_apply_all((int (*)(tenm_object *, int)) (&delete_enemy_shot), 0);
  tenm_table_apply_all((int (*)(tenm_object *, int)) (&delete_enemy), 0);

  /* set "was green" flag before we change the life mode */
  if (gosanpachi_green(my))
  {
    n = 8;
    my->count[4] = 1;
  }
  else
  {
    n = 7;
    my->count[4] = 0;
  }

  tenm_table_add(explosion_new(my->x, my->y, 0.0, 0.0,
                               1, 5000, n, 10.0, 6));

  my->count[2] = 2;
  my->count[3] = 0;
  my->count[1] = 0;
  my->count_d[0] = 0.0;
  my->count_d[1] = 0.5;

  /* don't modify my->attr or my->hit_mask here, or the player shot
   * may fly through the enemy */
  tenm_mass_delete(my->mass);
  my->mass = NULL;
}

static int
gosanpachi_act(tenm_object *my, const tenm_object *player)
{
  int t;
  int i;
  int theta;
  double result[2];
  double v[2];

  /* sanity check */
  if (my == NULL)
  {
    fprintf(stderr, "gosanpachi_act: my is NULL\n");
    return 0;
  }
  if (player == NULL)
    return 0;

  /* for deal_damage */
  my->count[0] = 0;

  /* "damaged" count down */
  if (my->count[1] > 0)
    (my->count[1])--;

  (my->count[3])++;

  /* encounter */
  if (my->count[2] == 0)
  {
    if (my->count[3] >= 60)
    {
      my->count[2] = 1;
      my->count[3] = 0;
      my->count_d[0] = 0.0;
      my->count_d[1] = 0.0;
      return 0;
    }
    return 0;
  }

  /* dead */
  if (my->count[2] == 2)
  {
    if (gosanpachi_green(my))
      i = 8;
    else
      i = 7;

    if ((my->count[3] >= 30) && (my->count[3] <= 75)
        && (my->count[3] % 15 == 0))
    {
      theta = rand() % 360;
      tenm_table_add(explosion_new(my->x + 30.0 * tenm_cos(theta),
                                   my->y + 30.0 * tenm_sin(theta),
                                   0.0, 0.0,
                                   2, 300, i, 5.0, 8));
    }
    if (my->count[3] > 120)
    {
      tenm_table_add(explosion_new(my->x, my->y,
                                   0.0, 0.0,
                                   1, 3000, i, 10.0, 8));
      tenm_table_add(fragment_new(my->x, my->y, 0.0, 0.0,
                                  30.0, 100, i, 4.0, 0.0, 16));
      tenm_table_add(fragment_new(my->x, my->y, 0.0, 0.0,
                                  50.0, 30, i, 2.5, 0.0, 12));

      tenm_table_add(stage_clear_new(100));
      return 1;
    }

    return 0;
  }

  my->count_d[0] = 0.0;
  my->count_d[1] = 0.0;

  /* self-destruction */
  if ((my->count[2] == 1) && (my->count[3] >= 3900))
  {
    set_background(2);
    clear_chain();
    gosanpachi_next(my);
    return 0;
  }

  /* shoot */
  if (my->count[2] != 1)
    return 0;

  if (((my->count[3] >= 30) && (my->count[3] < 450))
      || ((my->count[3] >= 1900) && (my->count[3] < 2320)))
  {
    if (my->count[3] < 450)
      t = my->count[3] - 30;
    else
      t = my->count[3] - 1900;
    if (t % 7 == 0)
    {
      tenm_table_add(laser_angle_new(my->x + 48.0, my->y - 36.0,
                                     4.0 + ((double) (rand() % 8)) / 4.0,
                                     140 + rand() % 36,
                                     25.0, 2));
      tenm_table_add(laser_angle_new(my->x - 48.0, my->y - 36.0,
                                     4.0 + ((double) (rand() % 8)) / 4.0,
                                     40 - rand() % 36,
                                     25.0, 2));
    }
    if ((t % 7 == 0) && (t % 21 != 0))
    {
      tenm_table_add(normal_shot_point_new(my->x, my->y, 4.0,
                                           player->x, player->y, 0));
    }
  }

  if (((my->count[3] >= 500) && (my->count[3] < 1214))
      || ((my->count[3] >= 2370) && (my->count[3] < 3084)))
  {
    if (my->count[3] < 1214)
      t = my->count[3] - 500;
    else
      t = my->count[3] - 2370;
    if (t % 17 == 0)
    {
      tenm_table_add(laser_point_new(my->x + 12.0, my->y - 51.0, 4.0,
                                     my->x, my->y - 46.0,
                                     25.0, 0));
      tenm_table_add(laser_point_new(my->x + 84.0, my->y - 21.0, 4.0,
                                     my->x + 72.0, my->y - 16.0,
                                     25.0, 0));
      tenm_table_add(laser_point_new(my->x - 12.0, my->y - 51.0, 4.0,
                                     my->x, my->y - 46.0,
                                     25.0, 0));
      tenm_table_add(laser_point_new(my->x - 84.0, my->y - 21.0, 4.0,
                                     my->x - 72.0, my->y - 16.0,
                                     25.0, 0));

      if (t >= 119)
      {
        tenm_table_add(laser_point_new(my->x + 48.0, my->y - 36.0, 4.0,
                                       my->x + 43.0, my->y - 24.0,
                                       25.0, 0));
        tenm_table_add(laser_point_new(my->x - 48.0, my->y - 36.0, 4.0,
                                       my->x - 43.0, my->y - 24.0,
                                       25.0, 0));
      }
    }
    if ((t >= 238) && (t % 7 == 0))
    {
      tenm_table_add(normal_shot_angle_new(my->x, my->y + 14.0, 4.0,
                                           23 + rand() % 135, 4));
      tenm_table_add(normal_shot_angle_new(my->x, my->y + 14.0, 4.0,
                                           -(23 + rand() % 135), 4));
    }
  }

  if (((my->count[3] >= 1300) && (my->count[3] <= 1840))
      || ((my->count[3] >= 3170) && (my->count[3] <= 3710)))
  {
    if (my->count[3] <= 1840)
      t = my->count[3] - 1300;
    else
      t = my->count[3] - 3170;
    if (t == 0)
    {
      my->count_d[2] = (double) (WINDOW_WIDTH / 2);
      my->count_d[3] = (double) (WINDOW_HEIGHT / 2);
      my->count_d[2] += (double) (-5 + rand() % 11);
      my->count_d[3] += (double) (-5 + rand() % 11);
    }

    theta = -t * 2;
    if (my->count[3] >= 3170)
      theta *= -1;
    my->count_d[0] = (((double) (WINDOW_WIDTH / 2)) - 48.0) * tenm_sin(theta);
    my->count_d[0] += ((double) (WINDOW_WIDTH / 2));
    my->count_d[0] -= my->x;
    my->count_d[1] = 0.0;
    if (t % 7 == 0)
    {
      for (i = 0; i < 360; i += 45)
      {
        v[0] = my->count_d[2] - my->x;
        v[1] = my->count_d[3] - my->y;
        result[0] = v[0];
        result[1] = v[1];
        vector_rotate(result, v, i);
        tenm_table_add(normal_shot_point_new(my->x, my->y, 4.0,
                                             my->x + result[0],
                                             my->y + result[1],
                                             1));
      }
    }
  }

  return 0;
}

static int
gosanpachi_draw(tenm_object *my, int priority)
{
  int status = 0;
  tenm_color color;
  char temp[32];

  /* sanity check */
  if (my == NULL)
  {
    fprintf(stderr, "gosanpachi_draw: my is NULL\n");
    return 0;
  }

  /* dead enemy has low priority */
  if (((my->count[2] <= 1) && (priority != 0))
      || ((my->count[2] > 1) && (priority != -1)))
    return 0;

  /* body */
  if (gosanpachi_green(my))
  {
    if (my->count[1] >= 1)
      color = tenm_map_color(109, 125, 9);
    else
      color = tenm_map_color(61, 95, 13);
  }
  else
  {
    if (my->count[1] >= 1)
      color = tenm_map_color(135, 89, 9);
    else
      color = tenm_map_color(95, 47, 13);
  }

  if (tenm_draw_line((int) (my->x + 12.0), (int) (my->y - 51.0),
                     (int) (my->x + 84.0), (int) (my->y - 21.0),
                     1, color) != 0)
    status = 1;
  if (tenm_draw_line((int) (my->x - 12.0), (int) (my->y - 51.0),
                     (int) (my->x - 84.0), (int) (my->y - 21.0),
                     1, color) != 0)
    status = 1;


  /* core */
  if (tenm_draw_line((int) (my->x + 48.0), (int) (my->y - 36.0),
                     (int) (my->x + 48.0), (int) (my->y + 36.0),
                     3, color) != 0)
    status = 1;
  if (tenm_draw_line((int) (my->x + 48.0), (int) (my->y + 36.0),
                     (int) (my->x - 48.0), (int) (my->y + 36.0),
                     3, color) != 0)
    status = 1;
  if (tenm_draw_line((int) (my->x - 48.0), (int) (my->y + 36.0),
                     (int) (my->x - 48.0), (int) (my->y - 36.0),
                     3, color) != 0)
    status = 1;
  if (tenm_draw_line((int) (my->x - 48.0), (int) (my->y - 36.0),
                     (int) (my->x + 48.0), (int) (my->y - 36.0),
                     3, color) != 0)
    status = 1;

  /* hit point stat */
  if (my->count[2] == 1)
  {
    sprintf(temp, "%d", my->hit_point);
    if (draw_string(((int) my->x) - 10, (int) my->y,
                    temp, (int) strlen(temp)) != 0)
    {
      fprintf(stderr, "gosanpachi_draw: draw_string failed\n");
      status = 1;
    }
  }

  return 0;
}

/* return 1 (true) or 0 (false) */
static int
gosanpachi_green(const tenm_object *my)
{
  /* sanity check */
  if (my == NULL)
    return 0;

  if ((my->count[2] == 1)
      && (my->count[3] >= 1300) && (my->count[3] < 3870))
    return 1;
  if ((my->count[2] == 2) && (my->count[4] != 0))
    return 1;

  return 0;
}

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